The Muse Terpsichore. Roman statue based on an...

Another leftover foe from Antagonists.
Terpsichore is a Vessel of Iniquity who causes dancing mania. She has found far fewer victims available since the beginning of the processions, since Abaissier’s victims and hers overlap. Terpsichore is not above assisting those investigating the flagellant movement, because its dissolution would allow her to continue her own plans. She may send her people to attack flagellant processions, but the flagellants just see this as evidence that they are doing what God wills, forcing demons to lash out at them. Abassier may hide his own involvement by setting the player characters against the False Muse, unless he can bend her to his service.

Terpsichore

A demon of contagious dancing.

Order: Vessel of Iniquity

Infernal Might: 15 {Corpus)

Characteristics: Int 0, Per 0, Pre +3, Com 0, Str 0, Sta 0, Dex +4, Qik +2

Size: 0

Virtues and Flaws: Puissant Carouse

Confidence Score: 1 (3)

Personality Traits: Depraved +6, Hateful +6.

Reputations: Causer of Mania 1 (Infernal), Vessel of Iniquity 1 (Infernal)

Combat:

2 x callused feet: Init +1, Attack +9, Defense +8, Damage +3

Soak: 0

Fatigue Levels: OK, 0, –1,  –3, –5, Unconscious

Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)

Abilities: Awareness 4 (dancers), Carouse 9+2 (dance), Brawl 6 (feet)

Powers:

Envisioning, 1 or 5 points, Init  0, Mentem: For 1 point, allows the demon to enter and twist dreams. For 5 points, allows the demon to create a waking hallucination. If used to terrify, the victim can ignore it with a Brave Personality trait roll against an Ease factor of 9 or more. Failure to resist leads to a profound physical reaction, like a seizure.

Form of Wickedness, 2 points, Init 0, Mentem: Allows the demon to manufacture a solid form of pure sin. It forces those around the demon to begin carousing if they lack sufficient Magic Resistance. A Stamina stress roll against an Ease factor of 6 is needed every hour, failure costing a Fatigue level, and a success breaking this Power’s hold. The Power also ends when the victim falls unconscious. A botch causes temporary insanity and imposes a Minor Personality Flaw appropriate to the sin. This form may only be maintained for one round, after which the demon must take spiritual or human form.

Form of Man, 0 points, Init 0, Corpus: After assuming corporeal form, see Form of Wickedness, earlier, the demon can take the form of any human. To take the form of a specific person, the demon must have seen her. The demon can take spiritual form directly from human form.

Highly Contagious Obsession, 1point per 25 victims, Init 0, Mentem:  When a person is committing a sinful thought or deed, the demon may impose its Obsession Trait if this Power defeats magic resistance. This gives the person a temporary Personality trait of Manic and at the next opportunity he must make a roll, opposed by any suitable Personality trait, to prevent them dancing. If the Obsession fails, the temporary trait is lost. If it succeeds, the trait is acquired permanently. Any human who becomes a victim of this demon’s Obsession power becomes a carrier of that Power and can pass it on to anyone she touches while dancing, using the same series of rolls.  Every twenty-fifth victim costs the demon 1 Might point, and the Power ceases to be contagious if either she runs out of Might or a day passes without someone being infected. Once the power ceases being contagious, it continues to affect the afflicted as described earlier.

Weakness: Protected group (the clergy)

Vis: 3 pawns of Perdo, feet

Appearance: The natural appearance of this demon is sin made manifest as a formless dark shape. She can, however, take human form, and usually prefers that of an attractive young woman, slightly exotic for her place of manifestation.

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