The Twenty-Seventh Object is a globe in a wooden case. It is made of marble, and is covered in painted illustration. It shows an Earth of correct size, but with many additional features which cannot possibly be verified with Hermetic magic. These include at least four, arguably more, additional continents.
The Object has a disturbing property: it has lost the desire to fall toward the centre of the Universe. This is not to say it flies, in the Hermetic sense, as there is no medium pushing it skyward and there is no magical effect giving it lift. It simply refuses to fall, and imparts this property to anything, smaller than a house, it is touching. Generally this is not obvious: even with no desire to fall, something the size of a house will not be moved by a light breeze. The globe itself weighs no more than a few pounds, if measured by its resistance when being moved. For example, if a magus wishes to push the ball through the air, it requires very little strength. That it requires any strength at all may indicate that the Globe is not weightless, merely that it is not affected by the tendency to fall.
The Globe lies in a case made of cerulea wood, which is technically a part of the Object, and is generally enumerated as 27B. The case is not affected by the power of the Globe, and does not exhibit the powers of the Globe. Some researchers report that it, uniquely of objects made from that tree, can be affected by some minor Hermetic spells. Research continues.
The Object was kept for many years as a curio by Sir John Mandeville, according to the plays of Catallus. He is said to have brought it from India, but his descriptions of he place are so aberrant from life as to suspect deception. An alternative explanation, suggested by a researcher of House Merinita, is that there is a Realm beyond the Eos lands, similar to those of Faerie or Magic, and that this Object is a map of that Realm, created within the Realm itself. As such, it could be of great interest to Hermetic researchers seeking to establish a discipline of Eos magic, based on the natural magics of the Strangers or Muses, to parallel Faerie Maghic.