The Third Object seems to be a mortarium, a dish-like vessel used for grinding in the Roman Imperial period. In function it is much like a mortal and pestle, or a ball mill, and indeed, this object was retrofitted as a ball mill by the magus who owed it: a small sphere of steel which can be commanded to roll or stop by a flick with the finger being added to the object sometime after its discovery in 1223.

It is not entirely clear how it came into Hermetic possession, although it is attested from at least 1251. A magus working on the Isle of Miracles (see glossary*) reports using its ability to neutralise Hermetic magic to make his laboratory work safer. Reagents, if they seemed beyond his control, would be poured into the moritarium, which destroyed them.

This Object is the first known to have been touched with normal vis activiated by mystical work, so it was presumably the first to create succursus. Indeed, when first assessed by a competent scholars, there was a residue of succursus within the Object. It is almost certain that the owner did not recognize the use, or value, of this substance, as the formal discoverer was, of course, the famous Clement of House Criamon.

(*The initial Venetian estates granted to proxies of the Order, informally, to end the shadowy war between the Serene Republic and the more militant houses of the East. Now the headquarters of the Knights of the Ibis.)


3 replies on “The Third Object

  1. I really like that you are setting information about these objects after the game’s canonical start date, building a history for the Order of Hermes as you see it. I also enjoy the asides and tangential references you mention, like the shadowy war (that has already happened) and the Knights of the Ibis. These hint at a greater world picture without specifically portraying it. Well done. A third very enjoyable installment.


    1. A mysterious new substance not yet described in any Ars supplement, whose name in Latin means “that which is used quickly for aid”.

      It’ll be mentioned again later: the narratorial voice is set in the Ars future, and assumed you know what it is talking about.


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