Posting it on the web is the ghost of “done”, so:
An Ancient Egyptian game. I’ve been looking at Ancient Egyptian Ars for quite a while, and I’ve never really been able to find the time to assemble it as an alt setting. I don’t want to do it as a hard precursor setting (no Aegis, different names for the arts, different ways of gaining arts and all that jazz.) I’d like to just port the rules across.
A game set in Mali.
A campaign setting for Ars in which a random people start doing magic without training. They can’t laern new tricks, save that stressful situations (adventures) give them dreams in which they see symbols which become spell-like abilities. The deep background ofthis is that the Diedne, like all druids, believed in reincarnation, and that something has happened which is allowing Diedne souls to come back, and have some aptitude for magic, but no memory of their previous lives.
A non-Ars game based on the life of John Fortune, who made his (heh) fortune by stealing the cumquat from China, and was then sent back to steal the technologies of tea making. Its a botanical Indiana Jones story. I may need to sci-fi it, to file the serial numbers off.
An historical pirates game. One where priates don’t talk like Robert Newton. Possibly Ars? Could work. I like the Aztecs as Diedne-influenced blood magic practioners.