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Legends of Hermes page now up

May 3, 2012

Some spare material, and thoughts on the writing process, for my newest book. Basically, when I was designing this, I hit a roadblock which stopped my initial plans, but recovered from that. I think the work I did the second time around is better than the first. It suits the setting better and doesn’t need a Mystery mechanic to get it to work.

A scratchpad for some ideas, so I don’t forget them

April 23, 2012

So, I had this idea for a convention one-shot scenario. I’m writing it up here because there’s no chance I’ll work on it this year, and I don’t want to forget the elements which have started to congeal in my mind.

The background of it works like this: the Criamon cosmology contains a couple of apocalyptic elements. Twilight is only possible because Criamon holds the way to Twilight open (in this sense he’s similar to certain types of Buddha) and his followers are seeking Wisdom because they are meant to find a better solution before his strength fails and he must pass into Twilight himself, which will close the way behind him. The genius locus of the Cave of Twisting Shadows has something to do with the plan, as does the prophesied return of the missing Primi. Some Criamon even believe they know which number is the final Primus (because Criamon designed their sepulchres and only left a certain number of spaces).

There’s also this idea that the parts of the psyches of magi who go into Twilight in an impure state fall back into the world, as magical aberrations. This hasn’t been picked up in any of the later books, and if the whole combined writing project for November  falls through I might do thirty of these. Basically there are a heap of these aberrant magical begins out there, and they can combine into new and worse forms. Criamon himself potentially left one of these things behind. He’s hinted at a couple of times: he’s an embodiment of all of Criamon’s spiritual failures. That  doesn’t make him powerful, because Criamon was a great guy, but it does make him dangerous, because he probably understand the apocalypse better than anyone else.

So, he’s the villain.

A time comes when the path to twilight, which is represented as the World Tree, which the Hermetics stole from Transylvania (which is from Hedge Magic, not the upcoming book) is about to fail. Various old magi don’t go into Twilight when they botch spells, they just die horrifically. The shadow of the tree leads to a piece of the magic realm where the leftover bits of Criamon’s psyche are about to poison the world, using centuries of Hermetic aberrations to do the damage. The Genius of the Cave knows it can’t send magi against the creature, because it can just pull fresh aberrations from the souls of magi, sending them into Twilight and bolstering its forces, so it calls champions from the Redcap tradition, reaching out through time and selecting those with non-Hermetic powers.

The player characters are:

Belin was active in the early years of the Order, and is the oldest. She has the skills to deal with mortals, and understands much of the structure of the Order in 1220. She knew Criamon, and may have some inkling of how the Enigma works. Belin is a throwback to the Bloodline of Heroes, which predates the Order.

Characters from after Belin remember her as the Perfect Redcap, and that she mysteriously disappeared.

Ricardo is in his forties, and comes from the Renaissance, from an Order which fought a shadowy war against the Ventetians and was given land and concessions in exchange for peace. The Knights of the Ibis, of which he is a ranked member, are the putative owners of this small territory, but they are just a face for the Order. Ricardo has the sort of military hardware you’d associate with the leader of a magical band of musketeers. He brings the firepower, and can at least understand much of the Order, because he knows the pre-war layout of Europe. He has some items of Strange Magic, a Realm which appeared after 1220, filled with clockwork spirits.

Characters from after Ricardo’s time remember him as the Order’s point man in the Blue Hummingbird War, against the Diedne Empire in South America. During the War he rose to the Generalship of the Knights, and subdued Feathered Serpent Territories, which were all-but ruled by the Order through the Knights.

Montpellier is in his late twenties, and is the descendant of a mid-African tribe of blacksmith wizards who joined the Order in the late 1600s, although he comes from 1890. Montpellier is an amputee, but it is hard to tell, because he wears a suit of thin, super-toughened, bronze that moves like a body would, giving him a full body prosthesis. He can’t project force, but he’s basically unkillable in the suit, and has heroic strength and stamina. The suit’s strangest device is its Baraka Engine, which allows him to swap vis, confidence points, and pips on rolled dice around. This is non-Hermetic magic, from the Sudanese tradition.

Janet remembers Montpellier as the first leader of both the Sudanese and Verditius traditions, merging them, and being the first Primus to move a Domus Magnus outside of Europe. He also invented methods of sending spells over telegraph wires, using old Roman Road magic.

Janet is a courier in a modern world, serving a secret cabal of wizards. Her magic items are all implants, although they are not detectable to casual observation. She has a familiar-spirit which was personally tailored for her, and force grown using something that the Soqotrans might vaguely recognise as tree spirit binding. It looks like a mobile  phone most of the time. It also works as a phone, and is filled with preloaded incantations. Once pulled into the past she can feed her phone with Magical Ambience or vis, but can’t get a signal to change her apps. She’s a bit of a history nerd, so she’s not absolutely lost, and she was swept from time while on a camping holiday so she has some excellent modern gear, but she’s the least experienced character.

There’ no-one here to tell Janet what she does that makes her an epitome of redcapness.

Quick rumor control post

April 9, 2012

I mentioned an upcoming event on a webpage for an Australian convention, and I’ve had some questions in the various fora I participate in, so:

Yes, Linda and I are expecting our first child soonish, and so I have not volunteered to run anything at AusCon in May.  If it turns out that fatherhood is substantially simpler than my research indicates, I’ll be along.  (joke!)

There won’t be any delay in my next book.  David, the Line Manager, keeps the Ars Magica pipeline stuffed with books. The team finished Transylvania (which is formally called Against the Dark) back in 2010, if recollection is accurate.  Actually, Transylvania’s not my next book, Grogs is, and I wrote the main parts of what I eventually contributed to that in 2007 and 2009. They didn’t fit in the projects I’d written them for, and so they sort of waited around on my hard drive until the perfect project came along.

There won’t be any delay in any of the books I’m contributing to after Transylvania. My slate’s clear on primary drafting: I didn’t pitch for a couple of books, so there will be a patch in 2013 somewhere where I’m not an author on anything, rather like the recent patch, which corresponded to a health scare I had in May 2010. Mark will overtake me as “Guy who has written the most Ars books” in the next little while.  8)  Well, other than David of course.

I am still working on some ideas. I can’t discuss them at this stage, but basically on a recent project I threw aside my more recent, quite tidy style of writing and went back to my old, more meandering style. As a result I have these two huge chunks of text and research which don’t fit anything and will eventually become chapters in books, or articles, or web page material. I also have three..I don’t know what to call them.  Guided saga arcs?  I haven’t even started writing them yet, but I have solid ideas.

So, basically, if you’ve asked why I mentioned it in AusCon circles but not in Ars circles, it’s not because its putting anything behind: I just didn’t think to mention it until after the baby actually arrives.

Ars Magica Note: There are No Nosferatu

March 29, 2012

Interesting note: the term “nosferatu”, which is widely believed to be Romanian for vampire, comes into English through a book called “The Land Beyond the Forest”, which Bram Stoker used as a source for his research for “Dracula”.

The Romanian term for vampire is, however, vampir.

The word nosferatu does not exist before it appears in The Land Beyond the Forest.

The word nosferatu is, therefore, an English word. It is not found in any other language, except where, like English, it has arisen out of this odd little chain of provenance.

I have this idea that this could be a plot in setting, to craft faeries with the features we associate with the word.

Stuffed crocodilles in the laboratory, a pre-Pratchettian source

March 14, 2012

While writing Covenants, and describing the laboratories of magicians, some of us wanted to include a bonus for having a stuffed crocodille hanging from the ceiling. That didn’t come through, but now I can prove it comes from a public domain source, which means you can use it in your games, and if told you are stealing from PTerry, you can say “No, no…”

Washington ”Legend of Sleepy Hollow” Irving:

Little Britain has likewise its sages and great men. One of the most important of the former is a tall, dry old gentleman, of the name of Skryme, who keeps a small apothecary’s shop. He has a cadaverous countenance, full of cavities and projections; with a brown circle round each eye, like a pair of horned spectacles. He is much thought of by the old women, who consider him a kind of conjurer, because he has two of three stuffed alligators hanging up in his shop, and several snakes in bottles.

Now, Irving is an American and calls them alligators, but I think that will do nicely. The fact that he’s apparently called Skyrim is just a bonus.

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